/**@class android.graphics.BaseCanvas @extends java.lang.Object This class is a base class for Canvas's drawing operations. Any modifications here should be accompanied by a similar modification to {@link android.graphics.BaseRecordingCanvas}. The purpose of this class is to minimize the cost of deciding between regular JNI and @FastNative JNI to just the virtual call that Canvas already has. @hide */ var BaseCanvas = { /** */ isHardwareAccelerated : function( ) {}, /** */ drawArc : function( ) {}, /** */ drawArc : function( ) {}, /** */ drawARGB : function( ) {}, /** */ drawBitmap : function( ) {}, /** */ drawBitmap : function( ) {}, /** */ drawBitmap : function( ) {}, /** */ drawBitmap : function( ) {}, /** */ drawBitmap : function( ) {}, /** */ drawBitmap : function( ) {}, /** */ drawBitmapMesh : function( ) {}, /** */ drawCircle : function( ) {}, /** */ drawColor : function( ) {}, /** */ drawColor : function( ) {}, /**Make lint happy. See {@link android.graphics.Canvas#drawColor(int, BlendMode)} */ drawColor : function( ) {}, /**Make lint happy. See {@link android.graphics.Canvas#drawColor(long, BlendMode)} */ drawColor : function( ) {}, /** */ drawLine : function( ) {}, /** */ drawLines : function( ) {}, /** */ drawLines : function( ) {}, /** */ drawOval : function( ) {}, /** */ drawOval : function( ) {}, /** */ drawPaint : function( ) {}, /** */ drawPatch : function( ) {}, /** */ drawPatch : function( ) {}, /** */ drawPath : function( ) {}, /** */ drawPoint : function( ) {}, /** */ drawPoints : function( ) {}, /** */ drawPoints : function( ) {}, /** */ drawPosText : function( ) {}, /** */ drawPosText : function( ) {}, /** */ drawRect : function( ) {}, /** */ drawRect : function( ) {}, /** */ drawRect : function( ) {}, /** */ drawRGB : function( ) {}, /** */ drawRoundRect : function( ) {}, /** */ drawRoundRect : function( ) {}, /**Make lint happy. See {@link Canvas#drawDoubleRoundandroid.graphics.Rect(android.graphics.RectF, float, float, android.graphics.RectF, float, float, Paint)} */ drawDoubleRoundRect : function( ) {}, /**Make lint happy. See {@link Canvas#drawDoubleRoundandroid.graphics.Rect(android.graphics.RectF, float[], android.graphics.RectF, float[], Paint)} */ drawDoubleRoundRect : function( ) {}, /** */ drawText : function( ) {}, /** */ drawText : function( ) {}, /** */ drawText : function( ) {}, /** */ drawText : function( ) {}, /** */ drawTextOnPath : function( ) {}, /** */ drawTextOnPath : function( ) {}, /** */ drawTextRun : function( ) {}, /** */ drawTextRun : function( ) {}, /** */ drawTextRun : function( ) {}, /** */ drawVertices : function( ) {}, /** @hide */ setHwBitmapsInSwModeEnabled : function( ) {}, /** @hide */ isHwBitmapsInSwModeEnabled : function( ) {}, };