/**@class android.graphics.BaseCanvas
@extends java.lang.Object

 This class is a base class for Canvas's drawing operations. Any modifications here
 should be accompanied by a similar modification to {@link android.graphics.BaseRecordingCanvas}.

 The purpose of this class is to minimize the cost of deciding between regular JNI
 and @FastNative JNI to just the virtual call that Canvas already has.

 @hide
*/
var BaseCanvas = {

/**
*/
isHardwareAccelerated : function(  ) {},

/**
*/
drawArc : function(  ) {},

/**
*/
drawArc : function(  ) {},

/**
*/
drawARGB : function(  ) {},

/**
*/
drawBitmap : function(  ) {},

/**
*/
drawBitmap : function(  ) {},

/**
*/
drawBitmap : function(  ) {},

/**
*/
drawBitmap : function(  ) {},

/**
*/
drawBitmap : function(  ) {},

/**
*/
drawBitmap : function(  ) {},

/**
*/
drawBitmapMesh : function(  ) {},

/**
*/
drawCircle : function(  ) {},

/**
*/
drawColor : function(  ) {},

/**
*/
drawColor : function(  ) {},

/**Make lint happy.
 See {@link android.graphics.Canvas#drawColor(int, BlendMode)}
*/
drawColor : function(  ) {},

/**Make lint happy.
 See {@link android.graphics.Canvas#drawColor(long, BlendMode)}
*/
drawColor : function(  ) {},

/**
*/
drawLine : function(  ) {},

/**
*/
drawLines : function(  ) {},

/**
*/
drawLines : function(  ) {},

/**
*/
drawOval : function(  ) {},

/**
*/
drawOval : function(  ) {},

/**
*/
drawPaint : function(  ) {},

/**
*/
drawPatch : function(  ) {},

/**
*/
drawPatch : function(  ) {},

/**
*/
drawPath : function(  ) {},

/**
*/
drawPoint : function(  ) {},

/**
*/
drawPoints : function(  ) {},

/**
*/
drawPoints : function(  ) {},

/**
*/
drawPosText : function(  ) {},

/**
*/
drawPosText : function(  ) {},

/**
*/
drawRect : function(  ) {},

/**
*/
drawRect : function(  ) {},

/**
*/
drawRect : function(  ) {},

/**
*/
drawRGB : function(  ) {},

/**
*/
drawRoundRect : function(  ) {},

/**
*/
drawRoundRect : function(  ) {},

/**Make lint happy.
 See {@link Canvas#drawDoubleRoundandroid.graphics.Rect(android.graphics.RectF, float, float, android.graphics.RectF, float, float, Paint)}
*/
drawDoubleRoundRect : function(  ) {},

/**Make lint happy.
 See {@link Canvas#drawDoubleRoundandroid.graphics.Rect(android.graphics.RectF, float[], android.graphics.RectF, float[], Paint)}
*/
drawDoubleRoundRect : function(  ) {},

/**
*/
drawText : function(  ) {},

/**
*/
drawText : function(  ) {},

/**
*/
drawText : function(  ) {},

/**
*/
drawText : function(  ) {},

/**
*/
drawTextOnPath : function(  ) {},

/**
*/
drawTextOnPath : function(  ) {},

/**
*/
drawTextRun : function(  ) {},

/**
*/
drawTextRun : function(  ) {},

/**
*/
drawTextRun : function(  ) {},

/**
*/
drawVertices : function(  ) {},

/**
@hide 
*/
setHwBitmapsInSwModeEnabled : function(  ) {},

/**
@hide 
*/
isHwBitmapsInSwModeEnabled : function(  ) {},


};