/**@class android.graphics.drawable.LevelListDrawable
@extends android.graphics.drawable.DrawableContainer

 A resource that manages a number of alternate Drawables, each assigned a maximum numerical value.
 Setting the level value of the object with {@link #setLevel}(int) will load the image with the next
 greater or equal value assigned to its max attribute.
 A good example use of
 a LevelListDrawable would be a battery level indicator icon, with different images to indicate the current
 battery level.
 <p>
 It can be defined in an XML file with the <code>&lt;level-list></code> element.
 Each Drawable level is defined in a nested <code>&lt;item></code>. For example:
 </p>
 <pre>
 &lt;level-list xmlns:android="http://schemas.android.com/apk/res/android">
  &lt;item android:maxLevel="0" android:drawable="@drawable/ic_wifi_signal_1" />
  &lt;item android:maxLevel="1" android:drawable="@drawable/ic_wifi_signal_2" />
  &lt;item android:maxLevel="2" android:drawable="@drawable/ic_wifi_signal_3" />
  &lt;item android:maxLevel="3" android:drawable="@drawable/ic_wifi_signal_4" />
 &lt;/level-list>
</pre>
 <p>With this XML saved into the res/drawable/ folder of the project, it can be referenced as
 the drawable for an {@link android.widget.ImageView}. The default image is the first in the list.
 It can then be changed to one of the other levels with
 {@link android.widget.ImageView#setImageLevel(int)}. For more
 information, see the guide to <a
 href="{@docRoot}guide/topics/resources/drawable-resource.html">Drawable Resources</a>.</p>

 @attr ref android.R.styleable#LevelListDrawableItem_minLevel
 @attr ref android.R.styleable#LevelListDrawableItem_maxLevel
 @attr ref android.R.styleable#LevelListDrawableItem_drawable
*/
var LevelListDrawable = {

/**
*/
addLevel : function(  ) {},

/**
*/
inflate : function(  ) {},

/**
*/
mutate : function(  ) {},

/**
@hide 
*/
clearMutated : function(  ) {},


};