/**@class android.util.Slog
@extends java.lang.Object

 @hide
*/
var Slog = {

/**
*/
v : function(  ) {},

/**
*/
v : function(  ) {},

/**
*/
d : function(  ) {},

/**
*/
d : function(  ) {},

/**
*/
i : function(  ) {},

/**
*/
i : function(  ) {},

/**
*/
w : function(  ) {},

/**
*/
w : function(  ) {},

/**
*/
w : function(  ) {},

/**
*/
e : function(  ) {},

/**
*/
e : function(  ) {},

/**Like {@link android.util.Log#wtf(String, String)}, but will never cause the caller to crash, and
 will always be handled asynchronously.  Primarily for use by coding running within
 the system process.
*/
wtf : function(  ) {},

/**Like {@link #wtf(String, String)}, but does not output anything to the log.
*/
wtfQuiet : function(  ) {},

/**Like {@link android.util.Log#wtfStack(String, String)}, but will never cause the caller to crash, and
 will always be handled asynchronously.  Primarily for use by coding running within
 the system process.
*/
wtfStack : function(  ) {},

/**Like {@link android.util.Log#wtf(String, Throwable)}, but will never cause the caller to crash,
 and will always be handled asynchronously.  Primarily for use by coding running within
 the system process.
*/
wtf : function(  ) {},

/**Like {@link android.util.Log#wtf(String, String, Throwable)}, but will never cause the caller to crash,
 and will always be handled asynchronously.  Primarily for use by coding running within
 the system process.
*/
wtf : function(  ) {},

/**
*/
println : function(  ) {},


};