/**@class android.util.Slog @extends java.lang.Object @hide */ var Slog = { /** */ v : function( ) {}, /** */ v : function( ) {}, /** */ d : function( ) {}, /** */ d : function( ) {}, /** */ i : function( ) {}, /** */ i : function( ) {}, /** */ w : function( ) {}, /** */ w : function( ) {}, /** */ w : function( ) {}, /** */ e : function( ) {}, /** */ e : function( ) {}, /**Like {@link android.util.Log#wtf(String, String)}, but will never cause the caller to crash, and will always be handled asynchronously. Primarily for use by coding running within the system process. */ wtf : function( ) {}, /**Like {@link #wtf(String, String)}, but does not output anything to the log. */ wtfQuiet : function( ) {}, /**Like {@link android.util.Log#wtfStack(String, String)}, but will never cause the caller to crash, and will always be handled asynchronously. Primarily for use by coding running within the system process. */ wtfStack : function( ) {}, /**Like {@link android.util.Log#wtf(String, Throwable)}, but will never cause the caller to crash, and will always be handled asynchronously. Primarily for use by coding running within the system process. */ wtf : function( ) {}, /**Like {@link android.util.Log#wtf(String, String, Throwable)}, but will never cause the caller to crash, and will always be handled asynchronously. Primarily for use by coding running within the system process. */ wtf : function( ) {}, /** */ println : function( ) {}, };