NSFGetServerLatency
Function : Statistics Reporting
NSFGetServerLatency - Estimate the time required to access a server.
#include <nsfdb.h>
STATUS LNPUBLIC NSFGetServerLatency(
char far *ServerName,
DWORD Timeout,
DWORD far *retClientToServerMS,
DWORD far *retServerToClientMS,
WORD far *ServerVersion);
This function returns estimates of how many milliseconds are required to send a message to the named server, and how long it takes for a reply from that server. This function can also be used to obtain the version number of the server.
Parameters : Input : ServerName - Null-terminated string containing the name of the server to query.
Timeout - Number of milliseconds to wait for a reply from the server. A timeout of 0 indicates that the default timeout value is to be used.
Output : (routine) - Return status from this call:
NOERROR - Success
ERR_xxx - Errors returned by lower level functions: (memory management, file operations, network errors, etc.). There are so many possible causes, that it is best to use the code in a call to OSLoadString and display/log the error for the user as your default error handling.
retClientToServerMS - Optional - If not NULL, the number of milliseconds required to send the request to the server is stored at this address.
retServerToClientMS - Optional - If not NULL, the number of milliseconds required for the reply to return from the server is stored at this address.
ServerVersion - Optional - If not NULL, the server version (the Domino build number for the server) is stored at this address.
See Also : NSFGetServerStats