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ObjectSelector3D Methods

ObjectSelector3D Methods

The ObjectSelector3D widget has the following methods associated with it:


addGestureRecognizer Method


This API allows you to set a gesture recognizer for a specified gesture for a specified widget.

Syntax


addGestureRecognizer(gestureType, gestureConfigParams, onGestureClosure)

Parameters

gestureType

[Number] - Mandatory

Indicates the type of gesture to be detected on the widget.

See Remarks for possible values.

gestureConfigParams

[object] - Mandatory

The parameter specifies a table that has the required configuration parameters to setup a gesture recognizer.

The configuration parameters vary based on the type of the gesture.

See Remarks for possible values.

onGestureClosure

[function] - Mandatory

Specifies the function that needs to be executed when a gesture is recognized.

This function will be raised asynchronously

See Remarks for the syntax of this function.

Return Values

String - Reference to the gesture is returned.

Remarks

The values for the _gestureType_parameter are:

[Number] - Mandatory

Indicates the type of gesture to be detected on the widget. The following are possible values:

  • 1 – constants.GESTURE_TYPE_TAP
  • 2 - constants.GESTURE_TYPE_SWIPE
  • 3 – constants.GESTURE_TYPE_LONGPRESS
  • 4 – constants.GESTURE_TYPE_PAN
  • 5 – constants.GESTURE_TYPE_ROTATION
  • 6 - constants.GESTURE_TYPE_PINCH
  • 7 - constants.GESTURE_TYPE_RIGHTTAP

The values for the _gestureConfigParams_parameter are:

[object] - Mandatory

The parameter specifies a table that has the required configuration parameters to setup a gesture recognizer. The configuration parameters vary based on the type of the gesture.

This parameter supports the following key-value pairs:

Gesture Type:TAP

  • fingers [Number] - specifies the maximum number of fingers that must be respected for a gesture. Possible values are: 1. Default value is 1.
  • taps [Number] - specifies the maximum number of taps that must be respected for a gesture. Possible values are: 1 or 2. Default value is 1.

For example:

{fingers:1,taps:1}

Gesture Type:SWIPE

  • fingers [Number] - specifies the maximum number of fingers that must be respected for a gesture. Possible values are: 1. Default value is 1.

For example:

{fingers: 1}

Gesture Type:LONGPRESS

  • pressDuration [Number] - specifies the minimum time interval (in seconds) after which the gesture is recognized as a LONGPRESS. For example, if pressDuration is 2 seconds, any continued press is recognized as LONGPRESS only if it lasts for at least 2 seconds. Default value is 1. This is not applicable to Windows.

For example:

{pressDuration=1}.

Gesture Type: PAN

  • fingers [number] specifies the minimum number of fingers needed to recognize this gesture. Default value is 1.
  • continuousEvents [Boolean] indicates if callback should be called continuously for every change beginning from the time the gesture is recognized to the time it ends.

Gesture Type: ROTATION

  • Rotation gesture involves only two fingers.
  • continuousEvents [Boolean] indicates if callback must be called continuously for every change beginning from the time the gesture is recognized to the time it ends.

Gesture Type:PINCH

  • Pinch gesture invloves two fingures.
  • continuousEvents [Boolean] indicates if callback should be called continuously every change beginning from the time the gesture is recognized to the time it ends.

The syntax for the _onGestureClosure_callback function are:

[function] - Mandatory

Specifies the function that needs to be executed when a gesture is recognized.

This function will be raised asynchronously and has the following Syntax:

onGestureClosure(widgetRef, gestureInfo, context)

  • widgetRef - specifies the handle to the widget on which the gesture was recognized.
  • gestureInfo - Table with information about the gesture. The contents of this table vary based on the gesture type.
  • context - Table with SegmentedUI row details.

gestureInfo table has the following key-value pairs:

  • gestureType [number] – indicates the gesture type; 1 for TAP, 2 for SWIPE, and 3 for LONGPRESS,4 for PAN, 5 for ROTATION, 6 for PINCH and 7 for RIGHTTAP
  • gesturesetUpParams [object] – specifies the set up parameters passed while adding the gesture recognizer
  • gesturePosition [number] – indicates the position where the gesture was recognized. Possible values are: 1 for TOPLEFT, 2 for TOPCENTER, 3 for TOPRIGHT, 4 for MIDDLELEFT, 5 for MIDDLECENTER, 6 for MIDDLERIGHT, 7 for BOTTOMLEFT, 8 for BOTTOMCENTER, 9 for BOTTOMRIGHT, 10 for CENTER
  • swipeDirection [number] –indicates the direction of swipe. This parameter is applicable only if the gesture type is SWIPE. Possible values are: 1 for LEFT, 2 for RIGHT, 3 for TOP, 4 for BOTTOM. Direction is w.r.t the view and not device orientation.
  • gestureX [number] – specifies the X coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system.
  • gestureY [number] – specifies the Y coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system.
  • widgetWidth [number] – specifies the width of the widget (in pixels)
  • widgetHeight [number] – specifies the height of the widget (in pixels)
  • gestureState[number] – indicates the gesture state as below
  • 1 – gesture state begin
  • 2 - gesture state changed
  • 3 – gesture state ended.
  • * gestureState is applicable only for continuous gestures like PAN, ROTATION and PINCH.
  • rotation [number] rotation of the gesture in degrees since its last change.( Applicable only when gesture type is ROTATION
  • velocityX and velocityY : horizontal and vertical component of velocity expressed in points per second. (Applicable only for PAN gesture type)
  • velocity [number]: velocity of pinch in scale per second (Applicable for Pinch gesture)
  • scale [number]:scale factor relative to the points of the two touches in screen coordinates
  • touchType[number]:(windows only)
  • 0 - constants.TOUCHTYPE_FINGER
  • 1 - constants.TOUCHTYPE_PEN
  • 2 - constants.TOUCHTYPE_MOUSE
  • translationX and translationY [number] : cumulative distance as number. (Applicable only for PAN gesture type)

context table has the following key-value pairs:

  • rowIndex [number] : row index of the segui where gesture was recognised. (Applicable to gestures added to segUI rows)
  • sectionIndex [number] : section index of the segui where gesture was recognised. (Applicable to gestures added to segUI rows)

It is not recommend to define gestures for widgets that have a default behavior associated with it.

If you click (tap) a button (any clickable widget), the default behavior is to trigger an onClick event. If you define a Tap gesture on such widgets, the gesture closure is executed in addition to the onClick event.

If you swipe a larger form, the default behavior is to scroll up and down depending on the direction in which you swipe. If you define a SWIPE gesture on such forms, the gesture closure gets executed in addition to scrolling the form.

If you swipe a Segmented UI with huge number of rows, the default behavior is to scroll the Segmented UI. If you define a SWIPE gesture on such segments, the gesture closure gets executed in addition to scrolling the form.

Gestures can be added only for the following widgets:

  • Flex Container

  • Flex Scroll Container.

In the android platform, the top and bottom gestures work only when the scrolling is disabled for Form and parent scrolling containers. By default, the scrolling is enabled for the Form and scrolling containers.

  • RIGHTTAP applicable only to Windows 10
  • ROTATION is not supported on android.

Example


//Sample code to add Gestures to the frmGestures FlexForm.
//Code to add DOUBLE TAP gesture to the frmGestures, FlexForm.
var doubletp = {
 fingers: 1,
 taps: 2
};
frmGestures.addGestureRecognizer(1, doubletp, onGestureFunction);
//Code to add SINGLE TAP gesture to the frmGestures FlexForm.
var singleTp = {
 fingers: 1,
 taps: 1
};
frmGestures.addGestureRecognizer(1, singleTp, onGestureFunction);
//Code to add SWIPE gesture to the frmGestures FlexForm.
var swipeForm = {
 fingers: 1,
 swipedistance: 50,
 swipevelocity: 75
};
frmGestures.addGestureRecognizer(2, swipeForm, onGestureFunction);
//Code to add LONGPRESS gesture to the frmGestures FlexForm.
var longPressForm = {
 pressDuration: 2
};
frmGestures.addGestureRecognizer(3, longPressForm, onGestureFunction);

function onGestureFunction(commonWidget, gestureInfo) {
 voltmx.print("The Gesture type is:" + gestureInfo.gestureType);

}

Platform Availability

  • iOS, Windows

addModel Method


This method allows you to add a new model to the widget's working set of models.

Syntax


addModel(modelId,resourceName,scale)

Parameters

modelId [Number] - Mandatory

User defined identifier which can be used to refer to this model.

resourceName [String] - Mandatory

Specifies the name of the resource to load model data.

scale [Number] - Mandatory

Specifies the scale factor to reduce/increase the size of the loaded model. It can be any valid number.

For example, a scale of 1.0 will not cause any change to the model's size. A scale of 0.5 will cause the model to be scaled to half of its original size and a scale of 2.0 will cause the model to be scaled to double its original size.

Return Values

None

Exceptions

None

Remarks

The resourceName is the original file name of the model without any file extension to it. For example, if the original model file name is Box_Normal.fbx, the corresponding resourceName would be Box_Normal. For more information on how to add models to the application, refer to the section Adding Models to the Application from IDE in Volt MX Iris User Guide.

Example


//Defining the properties for ObjectSelector3D
var objBasic = 
    {
      id:"objThreeD",
      skin:"ObjSkin",
      focusSkin:"ObjFSkin",
      text:"Seat reservation",
      isVisible:true
    };

var objLayout = 
    {
      widgetAlignment:constants.WIDGET_ALIGN_CENTER,
      padding:[5,5,5,5],
      margin:[5,5,5,5],
      contentAlignment:constants.CONTENT_ALIGN_CENTER,
      containerWeight:99,
      paddingInPixel:true,
      marginInPixel:true,
      hExpand:false,
      vExpand:false
    };

//Creating the ObjectSelector3D.
var objThreeD =new voltmx.ui.ObjectSelector3D(objBasic,objLayout, {});

//addModel method call.
objThreeD.addModel(1, "Flight_Down_Up_01",0.371);

Platform Availability

Available on Windows Phone platform only.

clearAllData Method


This method allows you to clear all the data set on the widget.

Syntax


clearAllData()

Parameters

None

Return Values

None

Exceptions

None

Example


//Defining the properties for ObjectSelector3D
var objBasic = 
    {
      id:"objThreeD",
      skin:"ObjSkin",
      focusSkin:"ObjFSkin",
      text:"Seat reservation",
      isVisible:true
    };

var objLayout = 
    {
      widgetAlignment:constants.WIDGET_ALIGN_CENTER,
      padding:[5,5,5,5],
      margin:[5,5,5,5],
      contentAlignment:constants.CONTENT_ALIGN_CENTER,
      containerWeight:99,
      paddingInPixel:true,
      marginInPixel:true,
      hExpand:false,
      vExpand:false
    };

//Creating the ObjectSelector3D.
var objThreeD =new voltmx.ui.ObjectSelector3D(objBasic,objLayout,{});

//clearAllData method call.
objThreeD.clearAllData();

Platform Availability

Available on Windows Phone platform only.

convertPointFromWidget Method


This method allows you to convert the coordinate system from a widget to a point (receiver's coordinate system).

Syntax


convertPointFromWidget(point, fromWidget)

Parameters

point

[JSObject]- Mandatory

You can specify an object with keys as x and y. You can specify the values in all (dp, px and %) units of measurement.

fromWidget

[widgetref]- Mandatory

This parameter is the handle to the widget instance. Based on this parameter, the coordinate system is converted from the widget to a point (receiver's coordinate system).

Example


Form1.widget1.convertPointFromWidget({
    x: "10dp",
    y: "20dp"
}, widget2);

Platform Availability

  • iOS, Android, Windows, and SPA

convertPointToWidget Method


Using the convertPointToWidget method, you can modify the co-ordinate system. You can convert the receiver's co-ordinate system from a point to a Widget.

Syntax


convertPointToWidget(point, toWidget)

Parameters

point

[JSObject]- Mandatory. You can specify an object with keys as x and y. You can specify the values in all (dp, px and %) units of measurement.

toWidget

[widgetref] - Mandatory. This parameter is the handle to the widget instance. Based on this parameter, the coordinate system is converted from a point to a widget.

Example


Form1.widget2.convertPointToWidget({
    x: "20dp",
    y: "30dp"
}, widget1);

Platform Availability

  • iOS, Android, Windows, and SPA

defineSpecialModels Method


This method allows you to define the models to the widget. The widget needs to know the models that represent selected/unselected items.

Syntax


defineSpecialModels(unselectedModelId,selectedModelId);

Parameters

unselectedModelId [Number] - Mandatory

Specifies the model which represents unselected items.

selectedModelId [Number] - Mandatory

Specifies the model which represents selected items.

Return Values

None

Exceptions

None

Example


//Defining the properties for ObjectSelector3D
var objBasic = 
    {
      id:"objThreeD",
      skin:"ObjSkin",
      focusSkin:"ObjFSkin",
      text:"Seat reservation",
      isVisible:true
    };

var objLayout = 
    {
      widgetAlignment:constants.WIDGET_ALIGN_CENTER,
      padding:[5,5,5,5],
      margin:[5,5,5,5],
      contentAlignment:constants.CONTENT_ALIGN_CENTER,
      containerWeight:99,
      paddingInPixel:true,
      marginInPixel:true,
      hExpand:false,
      vExpand:false
    };

//Creating the ObjectSelector3D.
var objThreeD =new voltmx.ui.ObjectSelector3D(objBasic,objLayout,{});

//defineSpecialModels method call
objThreeD.defineSpecialModels(3,4);

Platform Availability

Available on Windows Phone platform only.

getBadge Method


This API enables you to read the badge value (if any) attached to the specified widget. If the specified widget does not have a badge attached to it, it returns an empty string.

Syntax


getBadge()

Optional Parameter

uniqueIdentifier

Unique identifier of a widget which is a handle to the widget.

Return Values

Returns a string containing the badge value applied to the specified widget. If the specified widget has no badge value attached to it, it returns an empty string.

Remarks

When a badge is removed, the widgets are re-formatted to accommodate the cleared badge values.

On the iOS platform, this method is applicable on Label, Button, Image, TextBox, and TextArea widgets only.

Example


//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the getBadge Method for button widget.
//You need to make a corresponding call of the getBadge method for other applicable widgets.
function getBadge() {
    //To get a badge value on a Button with ID btn1 placed on a form frm1, use the following snippet:
    var badgeVal = frm1.btn1.getBadge();
    alert("badge value is::" + badgeVal);

    //For instance, the corresponding getBadge method call on the Label widget is as follows:
    frm1.lbl1.getBadge();
}

Platform Availability

  • iOS

getSelectedCells Method


This method allows you to retrieve the cells that are currently selected in the widget.

Syntax


getSelectedCells()

Parameters

None

Return Values

An array of cell locations in the format {row,column}.

Exceptions

None

Example


//Defining the properties for ObjectSelector3D
var objBasic = 
    {
      id:"objThreeD",
      skin:"ObjSkin",
      focusSkin:"ObjFSkin",
      text:"Seat reservation",
      isVisible:true
    };

var objLayout = 
    {
      widgetAlignment:constants.WIDGET_ALIGN_CENTER,
      padding:[5,5,5,5],
      margin:[5,5,5,5],
      contentAlignment:constants.CONTENT_ALIGN_CENTER,
      containerWeight:99,
      paddingInPixel:true,
      marginInPixel:true,
      hExpand:false,
      vExpand:false
    };

//Creating the ObjectSelector3D.
var objThreeD =new voltmx.ui.ObjectSelector3D(objBasic,objLayout,{});

//getSelectedCells method call
var result=objThreeD.getSelectedCells();

Platform Availability

Available on Windows Phone platform only.

registerForPeekandPop Method


This method registers a widget to enable 3D Touch peek and pop gestures.

Syntax


registerForPeekandPop(onPeekCallback, onPopCallback)

Parameters

onPeekCallback

A callback function that is invoked when the user slightly presses (soft press) the widget.

Callback Syntax

onPeekCallback(widget)

Callback Input Parameters

widget

A widget reference that is registered for peek and pop.

Callback Return Values

A PreviewInfoTable. See the Remarks section for a description of this table.

Callback Example


function onPeekCallback(widget) {
    var previewInfoTable = {
        "peekForm": frmSecond,
        "focusRect": [0, 0, 200, 200],
        "contentSize": [320, 480]
    };
    return previewInfoTable;
}

onPopCallback (Optional)

A callback function that is invoked when the user further presses (hard press) the preview that is displayed for the widget.

Callback Syntax

onPopCallback(widget,peekForm)

Callback Input Parameters

widget

A widget reference that is registered for peek and pop.

peekForm

A form reference that is displayed as preview/peek.

Callback Return Values

A form reference.

Callback Remarks

Use this callback to set the content for pop. The form handle returned by this callback is used for pop content. In general, the form that is used for preview is used for pop content also. If the pop callback is not implemented, peek disappears and the app returns to its previous state.

Callback Example


function onPopCallback(widget, peekForm) {
    // preview form used for pop also
    return peekForm;
}

Remarks

A PreviewInfoTable has the following format.

Name: peekForm

Description: The form reference that will be displayed as preview. If an invalid form reference is given, the preview will not be shown.

Type: form reference

Name: focusRect (Optional)

Description: An array representing a rectangle in widgets view coordinates. If provided, this rectangle will be focused while its surrounding area will be blurred, indicating a preview is available for the widget. If not provided, entire view area of the widget will be focused. If either the width or height is zero, the widget's view width/height is used. The values are supported in percentage(with regard to widget bounds), dp, or pixels. The values are strings. If a string value is given without any format specifier, it defaults to dp. If an array of numbers is given, it is assumed they are dp values.

Type: Array [x, y, width, height]

Example: [“0dp”, “0dp”, “200dp”, “300dp”], [“10%”, “10%”, “75%”, “50%”], [“10px”, “10px”, “200px”, “480px”]

Name: contentSize (Optional)

Description: An array representing the preferred content size of the preview. This allows the user to adjust the preferred width/height dimensions of the preview. If not provided, the preview is shown with default values. If either the width or height is zero, the default preview width/height is used. It is recommended that one of the width/height values be zero for proper adjustment of the other value. For example, if width = 0, the height is adjustable and vice versa. Providing positive values simultaneously for both width and height will result in distorted appearance of preview. The values are supported in dp, pixels, and percentage(with regard to screen bounds). The actual width/height of the preview may vary slightly due to resizing per aspect ratio. The values are strings. If a string value is given without any format specifier, it defaults to dp. If array of numbers is given, it is assumed they are dp values.

Type: Array [width, height]

Example: [“0dp”, “100dp”], [“100%”, “0%”], [“0px”, “240px”]

Example of a PreviewInfoTable:


var previewInfoTable = {
    "peekForm": frmSecond,
    "focusRect": [0, 0, 200, 200],
    "contentSize": [320, 480]
};

Return Values

None.

Platform Availability

  • iOS 9.0 and later

removeFromParent Method


This method allows you to remove a child widget from a parent widget.

Syntax


removeFromParent()

Read/Write

Yes - (Read and Write)

Example


//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the removeFromParent Method for a Calendar widget.
//You need to make a corresponding call of the removeFromParent method for other applicable widgets.

Form1.calendar.removeFromParent();

Platform Availability

  • iOS, Android , Windows, SPA, and Desktop Web

removeGestureRecognizer Method


This method allows you to remove the specified gesture recognizer for the specified widget.

Syntax


removeGestureRecognizer(gestureHandle)

Parameters

gestureHandle - Mandatory

Specifies the handle to the gesture returned by addGestureRecognizer call.

Example


//Sample code to remove Double tap gesture from frmGestures FlexForm.  
frmGestures.removeGestureRecognizer(doubletp);  

Platform Availability

  • Available on all platforms except Desktop Web and Android.

setBadge Method


This method enables you to set the badge value to the given widget at the upper, right corner of the widget.

Syntax


setBadge(badgeText)

Parameters

badgeText [String] - Mandatory

Specifies the Text value that appears within the badge. If the length of the badgeText is greater than 1, the badge is a rounded rectangle. For example, if you specify the text of the badge as 88, the number appears in a rounded rectangular badge. If the length of the badge text is 1, the badge is always a circle. The badge can occupy up to 70% of the width of the parent widget. For example, on a button with a width of 100 pixels, a badge with about 100 characters will occupy only 70 pixels of the button width. The badge text is truncated and shows about 30 characters followed by three dots.

skin [String] - Optional

The parameter specifies the background color for the badge. The default color is red.

Return Values

None

Exceptions

Error

Remarks

The color for the badge can be defined using a skin. The default color for the badge is red with white lettering.

If you pass an empty string as a parameter, the badge applied to the widget is cleared.

A Badge can be applied only to the FlexContainer Widget. To apply badge to other widgets, place the corresponding widget inside the FlexContainer, then apply Badge to the FlexContainer Widget. Also make sure that the clipBounds property of the FlexContainer are set to false.

If the badge value is a single character (a character or a number), the badge shape is a circle.

If the badge value contains multiple characters, the badge shape is a rectangle with rounded corners and borders.

The badge can occupy a maximum of 70% width of the parent widget (widget on which badge is applied). For example, on a button with a width of 100 pixels, a badge with about 100 characters will occupy only 70 pixels of the button width. The badge value is truncated and about 30 characters followed by three dots.

When a badge is set, the widgets are re-arranged to accommodate the badge.

For iOS platform, this method is applicable on Box, Label, and Image widgets only.

For Android platform, this method is applicable on Button and Image widgets only.

Example


//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the setBadge Method for button widget.
//You need to make a corresponding call of the setBadge method for other applicable widgets.
function setBadge() {
    /*To set a badge value with skin "badgeSkin" on a button btn1
placed on a form frm1, use the following code: */
    frm1.btn1.setBadge("2", "badgeSkin");
}
//For instance, the corresponding setEnabled method call on the Label widget is as follows:
form.lbl1.setBadge("4", "badgeSkin");

Platform Availability

  • iOS

For more information about the badge APIs refer the API Reference Document.


setCameraProperties Method


This method allows you to set the properties of the camera while in walk-through mode.

Syntax


setCameraProperties(movementSpeed,height,entryLocations)

Parameters

movementSpeed [Number] - Mandatory

Specifies the speed at which the camera should move(in seconds).

height [Number] - Mandatory

Specifies the height at which the camera will be placed above the XZ plane.

entryLocations [JSObject] - Mandatory

Specifies the list of cell locations in the format {row, column}. In Walk-through mode, the closest entry point to the selected seat is automatically chosen.

Return Values

An array of cell locations in the format {row,column}.

Exceptions

None

Example


//Defining the properties for ObjectSelector3D
var objBasic = 
    {
      id:"objThreeD",
      skin:"ObjSkin",
      focusSkin:"ObjFSkin",
      text:"Seat reservation",
      isVisible:true
    };

var objLayout = 
    {
      widgetAlignment:constants.WIDGET_ALIGN_CENTER,
      padding:[5,5,5,5],
      margin:[5,5,5,5],
      contentAlignment:constants.CONTENT_ALIGN_CENTER,
      containerWeight:99,
      paddingInPixel:true,
      marginInPixel:true,
      hExpand:false,
      vExpand:false
    };

//Creating the ObjectSelector3D.
var objThreeD =new voltmx.ui.ObjectSelector3D(objBasic,objLayout,{});

//setCameraProperties method call
objThreeD.setCameraProperties(1.5, 2.5, [[ 1, 4 ] ]);

Platform Availability

Available on Windows Phone platform only.

setEnabled Method


This method specifies the widget that must be enabled or disabled.

Syntax


setEnabled(enabled)

Parameters

enabled

[Boolean] - Mandatory

true -Indicates widget is enabled.

false - Indicates widget is disabled.

Return Values

None

Exceptions

Error

Remarks

Browser widget does not support this method in SPA.

This method is not applicable in Map widget.

Example


//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the setEnabled Method for button widget.
//You need to make a corresponding call of the setEnabled method for other applicable widgets.

form1.myButton.setEnabled(false);

Platform Availability

Available on all platforms except SPA.

setFocus Method


This method specifies the widget on which there must be focus.

Default : true

Syntax


setFocus(focus)

Parameters

focus [Boolean]- Mandatory

true -Indicates focus is set on a widget.

false - Indicates focus is not set on a widget.

Return Values

None

Exceptions

Error

Remarks

You should not call this method in preShow of a form as it is not respected by all platforms. In android platform, this method is not respected in preShow of a form. You can give focus to a particular widget only after it is rendered on the screen, hence it should be called in postShow of a form.

This method is not applicable in Form widget.

Example


//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the setFocus Method for button widget.
//You need to make a corresponding call of the setFocus method for other applicable widgets.

form1.myButton.setFocus(true);

Platform Availability

Available on all platforms.

setGestureRecognizer Method


This method allows you to set a gesture recognizer for a specified gesture for a specified widget. You can set a Gesture recognizer only for a FlexForm, a FlexContainer, and a FlexScrollContainer. The setGestureRecognizer method is deprecated and should not be used in new software. However, Swipe Distance and Swipe Velocity parameters are not deprecated. So if you want to use the Swipe Distance and Swipe velocity parameters, use the setGestureRecognizer method. To use all other parameters, you must use the addGestureRecognizer method.

Syntax


setGestureRecognizer (gestureType,setupParams,gestureHandler)

Parameters

gestureType

[Number] - Mandatory

Specifies the type of gesture that needs to be detected on the widget. The following are possible values:

  • 1 for TAP
  • 2 for SWIPE
  • 3 for LONGPRESS

setupParams

[array of arrays] - Mandatory

The parameter specifies an object that has the configuration parameters to setup a gesture recognizer. See Remarks for the values for this parameter.

gestureHandler

[function] - Mandatory

The parameter specifies the function that needs to be executed when a gesture is recognized. See Remarks for the functions syntax.

onGesturefunction(widgetRef,gestureInfo)

  • widgetRef - This parameter specifies the handle to the widget on which the gesture was recognized.
  • gestureInfo - This parameter specifies an array that provides information about the gesture. The contents of this array vary based on the gesture type.

Volt MX Iris populates the details in the gestureInfo array. This array has the following key-value pairs:

  • gestureType [number] - indicates the gesture type; 1 for TAP, 2 for SWIPE, and 3 for LONGPRESS.
  • gesturesetUpParams [object] - this array is the set up parameters passed while adding the gesture recognizer.
  • gesturePosition [number] - indicates the position where the gesture was recognized. Possible values are: 1 for TOPLEFT, 2 for TOPCENTER, 3 for TOPRIGHT, 4 for MIDDLELEFT, 5 for MIDDLECENTER, 6 for MIDDLERIGHT, 7 for BOTTOMLEFT, 8 for BOTTOMCENTER, 9 for BOTTOMRIGHT, 10 for CENTER. This parameter is applicable only on iPhone.

  • swipeDirection [number] -indicates the direction of swipe. This parameter is applicable only if the gesture type is SWIPE. Possible values are: 1 for LEFT, 2 for RIGHT, 3 for TOP, 4 for BOTTOM.

  • gestureX [number] - specifies the X coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system. This parameter is applicable only on iPhone.
  • gestureY [number] - specifies the Y coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system. This parameter is applicable only on iPhone.
  • widgetWidth [number] - specifies the width of the widget (in pixels). This parameter is applicable only on iPhone.
  • widgetHeight [number] - specifies the height of the widget (in pixels). This parameter is applicable only on iPhone.

Return Values

String - Reference(uniqueidentifier) to the gesture is returned.

Exceptions

Error

Remarks

This method is applicable on Form, Box, and ScrollBox widgets only.

Configuration of setupParams

The configuration parameters vary based on the type of the gesture.

Gesture Type:TAP

  • fingers [number] - This parameter specifies the maximum number of fingers that must be respected for a gesture. Possible values are: 1. Default value is 1.
  • taps [number] - This parameter specifies the maximum number of taps that must be respected for a gesture. Possible values are: 1 or 2. Default value is 1.

For example:

{fingers:1,taps:1}

Gesture Type:SWIPE

  • fingers [number] - This parameter specifies the maximum number of fingers that must be respected for a gesture. Possible values are: 1. Default value is 1.
  • swipedistance [number] - This parameter specifies the distance between the pixel from where the swipe started to the pixel where the swipe stopped (finger is moved up or removed). The default value is 50 pixels. This parameter is applicable only on android. This parameter is applicable only if the gesture type is SWIPE.
  • swipevelocity [number] - This parameter specifies the velocity of the swipe measured in pixels per second. The default value is 75. This parameter is applicable only on android. This parameter is applicable only if the gesture type is SWIPE.

For example:

{fingers:1,swipedistance:50,swipevelocity:75}

Gesture Type:LONGPRESS

  • pressDuration [number] - This parameter specifies the minimum time interval (in seconds) after which the gesture is recognized as a LONGPRESS. For example, if the pressDuration is 2 seconds, any continued press is recognized as LONGPRESS only if it lasts for at least 2 seconds. Default value is 1. This parameter is not customizable on android platform. The default value on android platform is 500 ms. Any value you pass to this parameter is ignored and the default value is used.

For example:

{pressDuration:1}

Function syntax for the GestureHandler parameter

The parameter specifies the function that needs to be executed when a gesture is recognized. This function has the following Syntax:

onGesturefunction(widgetRef,gestureInfo)

  • widgetRef - This parameter specifies the handle to the widget on which the gesture was recognized.
  • gestureInfo - This parameter specifies an array that provides information about the gesture. The contents of this array vary based on the gesture type.

Volt MX Iris populates the details in the gestureInfo array. This array has the following key-value pairs:

  • gestureType [number] - indicates the gesture type; 1 for TAP, 2 for SWIPE, and 3 for LONGPRESS.
  • gesturesetUpParams [object] - this array is the set up parameters passed while adding the gesture recognizer.
  • gesturePosition [number] - indicates the position where the gesture was recognized. Possible values are: 1 for TOPLEFT, 2 for TOPCENTER, 3 for TOPRIGHT, 4 for MIDDLELEFT, 5 for MIDDLECENTER, 6 for MIDDLERIGHT, 7 for BOTTOMLEFT, 8 for BOTTOMCENTER, 9 for BOTTOMRIGHT, 10 for CENTER. This parameter is applicable only on iPhone.

  • swipeDirection [number] -indicates the direction of swipe. This parameter is applicable only if the gesture type is SWIPE. Possible values are: 1 for LEFT, 2 for RIGHT, 3 for TOP, 4 for BOTTOM.

  • gestureX [number] - specifies the X coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system. This parameter is applicable only on iPhone.
  • gestureY [number] - specifies the Y coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system. This parameter is applicable only on iPhone.
  • widgetWidth [number] - specifies the width of the widget (in pixels). This parameter is applicable only on iPhone.
  • widgetHeight [number] - specifies the height of the widget (in pixels). This parameter is applicable only on iPhone.

Example


//The below function will get invoked  when a gesture is recognized. 
function myTap(myWidget, gestureInfo) {
    alert(" Tap Gesture detected");
    alert("gestureType :" + gestureInfo.gestureType);
    alert("gesturePosition :" + gestureInfo.gesturePosition);
    //write any further logic here
}

//Setting Gesture configuration.
var setupTblTap = {
    fingers: 1,
    taps: 2
}; //double tap gesture

//To add a TAP gesture recognizer on a hbox with ID hbx1 placed on a form frm1
var tapGesture = frm1.hbx1.setGgestureRecognizer(1, setupTblTap, myTap);

Platform Availability

  • iOS, Windows, and SPA

setMapData Method


This method allows you to define the map of objects which will be presented to the user for selecting the items.

Syntax


setMapData(rows, columns, cellWidth, cellDepth, data)

Parameters

rows [Number] - Mandatory

Specifies the number of rows of the map.

columns [Number] - Mandatory

Specifies the number of columns of the map.

cellWidth [Number] - Mandatory

Specifies the width (in world units) for each object.

cellDepth [Number] - Mandatory

Specifies the depth (in world units) for each object.

data [JSObject] - Mandatory

Specifies a two-dimensional array which specifies which model is present in each cell of the map.

Return Values

None

Exceptions

None

Example


//Defining the properties for ObjectSelector3D.
var objBasic = 
    {
      id:"objThreeD",
      skin:"ObjSkin",
      focusSkin:"ObjFSkin",
      text:"Seat reservation",
      isVisible:true
    };

var objLayout = 
    {
      widgetAlignment:constants.WIDGET_ALIGN_CENTER,
      padding:[5,5,5,5],
      margin:[5,5,5,5],
      contentAlignment:constants.CONTENT_ALIGN_CENTER,
      containerWeight:99,
      paddingInPixel:true,
      marginInPixel:true,
      hExpand:false,
      vExpand:false
    };

//Creating the ObjectSelector3D.
var objThreeD =new voltmx.ui.ObjectSelector3D(objBasic,objLayout,{});

//setMapData method call
objThreeD.setMapData(12,7, 1, 1.774,
  [
    0, 6, 6, 7, 6, 6, 0,
    5, 3, 2, 1, 2, 3, 5,
    5, 3, 3, 1, 3, 3, 5,
    5, 3, 3, 1, 3, 3, 5,
    5, 3, 3, 1, 3, 3, 5,
    5, 3, 3, 1, 3, 3, 5,
    5, 3, 3, 1, 3, 3, 5,
    5, 3, 3, 1, 3, 3, 5,
    5, 3, 3, 1, 3, 3, 5,
    5, 3, 3, 1, 3, 3, 5,
    5, 3, 3, 1, 3, 3, 5,
    5, 2, 2, 1, 2, 2, 5,
  ]
);

Note: Selected models cannot be specified in the data, use the setselectedcells method to specify the data.

Platform Availability

Available on Windows Phone platform only.


setOnPeek Method


This method sets and overrides the existing onPeekCallback for the widget.

Syntax


setOnPeek(onPeekCallback)

Parameters

onPeekCallback

A callback function that is invoked when the user slightly presses (soft press) the widget.

Callback Syntax

onPeekCallback(widget)

Callback Parameters

widget

A widget reference that is registered for peek and pop.

Callback Return Values

PreviewInfoTable. See the Remarks section for a description of this table.

Callback Example


function onPeekCallback(widget, contextInfo) {
    var previewInfoTable = {
        "peekForm": frmSecond,
        "focusRect": [0, 0, 200, 200],
        "contentSize": [320, 480]
    };
    return previewInfoTable;
}

Return Values

None.

Remarks

A PreviewInfoTable has the following format.

Name: peekForm

Description: The form reference that will be displayed as preview. If an invalid form reference is given, the preview will not be shown.

Type: form reference

Name: focusRect (Optional)

Description: An array representing a rectangle in widgets view coordinates. If provided, this rectangle will be focused while its surrounding area will be blurred, indicating a preview is available for the widget. If not provided, entire view area of the widget will be focused. If either the width or height is zero, the widget's view width/height is used. The values are supported in percentage(with regard to widget bounds), dp, or pixels. The values are strings. If a string value is given without any format specifier, it defaults to dp. If an array of numbers is given, it is assumed they are dp values.

Type:Array [x, y, width, height]

Example: [“0dp”, “0dp”, “200dp”, “300dp”], [“10%”, “10%”, “75%”, “50%”], [“10px”, “10px”, “200px”, “480px”]

Name:contentSize (Optional)

Description:An array representing the preferred content size of the preview. This allows the user to adjust the preferred width/height dimensions of the preview. If not provided, the preview is shown with default values. If either the width or height is zero, the default preview width/height is used. It is recommended that one of the width/height values be zero for proper adjustment of the other value. For example, if width = 0, the height is adjustable and vice versa. Providing positive values simultaneously for both width and height will result in distorted appearance of preview. The values are supported in dp, pixels, and percentage(with regard to screen bounds). The actual width/height of the preview may vary slightly due to resizing per aspect ratio. The values are strings. If a string value is given without any format specifier, it defaults to dp. If array of numbers is given, it is assumed they are dp values.

Type:Array [width, height]

Example: [“0dp”, “100dp”], [“100%”, “0%”], [“0px”, “240px”]

Example of a PreviewInfoTable:


var previewInfoTable = {
    "peekForm": frmSecond,
    "focusRect": [0, 0, 200, 200],
    "contentSize": [320, 480]
};

Example

function settingPeek() {
    Form1.setOnPeek(onMyPeekcallback);
}

function onMyPeekcallback(widgetref, contextInfo) {
    if (typeof(contextInfo) === undefined) {
        return null;
    }

    var previewInfoTable = {
        "peekForm": frmSecond,
        "focusRect": [0, 0, 200, 200],
        "contentSize": [320, 480]
    };
    return previewInfoTable;

}

Platform Availability

  • iOS 9.0 and later

setOnPop Method


This method overrides the existing onPopCallback for the widget.

Syntax


setOnPop(onPopCallback)

Parameters

onPopCallback

A callback function that is invoked when the user slightly presses (soft press) the widget.

Callback Syntax

onPopCallback(widget,peekForm)

Callback Parameters

widget

A widget reference that is registered for peek and pop.

peekForm

A form reference that is displayed as preview/peek.

Callback Return Values

A form reference.

Callback Remarks

Use this callback to set the content for pop. The form handle returned by this callback is used for pop content. In general, the form that is used for preview is used for pop content also. If the pop callback is not implemented, peek disappears and the app returns to its previous state.

Callback Example


function onPopCallback(widget, peekForm) {
    // preview form used for pop also
    return peekForm;
}

Return Values

None.

Example


function settingPop() {
    Form1.setOnPop(myonPopcallback);
}

function myonPopcallback(widgetref, peekForm) {
    // preview form used for pop also
    return peekForm;
}

Platform Availability

  • iOS 9.0 and later

setRequiredSelectionsCount Method


This method allows you to define the number of objects the user must select for the selection process to be considered complete.

Syntax


setRequiredSelectionsCount(count)

Parameters

count [Number] - Mandatory

Specifies the number of objects the user must select.

Return Values

None

Exceptions

None

Example


//Defining the properties for ObjectSelector3D.
var objBasic = 
    {
      id:"objThreeD",
      skin:"ObjSkin",
      focusSkin:"ObjFSkin",
      text:"Seat reservation",
      isVisible:true
    };
var objLayout = 
    {
      widgetAlignment:constants.WIDGET_ALIGN_CENTER,
      padding:[5,5,5,5],
      margin:[5,5,5,5],
      contentAlignment:constants.CONTENT_ALIGN_CENTER,
      containerWeight:99,
      paddingInPixel:true,
      marginInPixel:true,
      hExpand:false,
      vExpand:false
    };

//Creating the ObjectSelector3D.
var objThreeD =new voltmx.ui.ObjectSelector3D(objBasic, objLayout, {});

//setRequiredSelectionsCount method call.
objThreeD.setRequiredSelectionsCount(3);

Platform Availability

Available on Windows Phone platform only.

setSelectedCells Method


This method allows you to identify the cells that are initially selected in the map.

Syntax


setSelectedCells(array);

Parameters

array [JSObject] - Mandatory

Contains a list of cell locations with the format{ row, column}.

Return Values

None

Exceptions

None

Example


//Defining the properties for ObjectSelector3D
var objBasic = 
    {
      id:"objThreeD",
      skin:"ObjSkin",
      focusSkin:"ObjFSkin",
      text:"Seat reservation",
      isVisible:true
    };

var objLayout = 
    {
      widgetAlignment:constants.WIDGET_ALIGN_CENTER,
      padding:[5,5,5,5],
      margin:[5,5,5,5],
      contentAlignment:constants.CONTENT_ALIGN_CENTER,
      containerWeight:99,
      paddingInPixel:true,
      marginInPixel:true,
      hExpand:false,
      vExpand:false
    };

//Creating the ObjectSelector3D.
var objThreeD =new voltmx.ui.ObjectSelector3D(objBasic,objLayout, {});

//setSelectedCells method call
objThreeD.setSelectedCells([ [ 4,3 ], [  5, 5 ] ] );

Platform Availability

Available on Windows Phone platform only.

setVisibility Method


Use this method to set the visibility of the widget.

Default : true

Syntax


setVisibility(visible)

Parameters

visible

[Boolean] - Mandatory

true -Indicates visibility is true.

false - Indicates visibility is false.

animationConfig

[JSObject] - Optional. The parameter specifies the animation configuration of the object. This is not supported in SPA and Desktop Web platforms.

Following are the parameters of the JSObject:

animEffect

Optional. The parameter specifies the animation effect. Following are the available options of animation effect:

  • constants.ANIMATION_EFFECT_EXPAND: This is applicable when the visibility is turned on. Specifies the widget must expand gradually by increasing the height of the widget.
  • constants.ANIMATION_EFFECT_COLLAPSE: This is applicable when the visibility is turned off. Specifies the widget must collapse gradually by decreasing the height of the widget.
  • constants.ANIMATION_EFFECT_REVEAL: This is applicable when the visibility is turned on. Specifies the widget must appear gradually by decreasing the transparency of the widget.
  • constants.ANIMATION_EFFECT_FADE: This is applicable when the visibility is turned off. Specifies the widget must disappear gradually by increasing the transparency of the widget.
  • constants.ANIMATION_EFFECT_NONE: This is the default option. Specifies animation should not be applied to the widget. However the layout animations are applied on the Form.

animDuration

Optional. The parameter specifies the duration of the animation effect in seconds. The default value is 1 second. The negative values are ignored and defaulted to 1 second.

animDelay

Optional. This parameter specifies the delay of the animation effect in seconds. The default value is 0 second. The negative values are ignored and defaulted to 0 second.

animCurve

Optional. The parameter specifies the animation curve to be applied while playing the animation. An animation curve defines the speed of the animations at different intervals of the animation duration. Following are the available options of animation curve:

  • constants.ANIMATION_CURVE_EASEIN: Specifies the animation effect to start slow in the beginning.
  • constants.ANIMATION_CURVE_EASEOUT: Specifies the animation effect to slowdown towards the end.
  • constants.ANIMATION_CURVE_EASEINOUT: Specifies the animation effect to start slow and slowdown towards the end.
  • constants.ANIMATION_CURVE_LINEAR: This is the default value. Specifies the animation effect to continue with the same speed from start to end.

animCallBacks - Optional

It is a JS dictionary containing the events invoked by the platform during the animation life cycle. Following are the available events:

  • animStarted: Invoked at the beginning of the animation without any parameters. Following is the Syntax of the event: function animStarted()
  • animEnded: Invoked at the end of the animation without any parameters. Following is the Syntax of the event: function animEnded()

Return Values

None

Exceptions

Error

Remarks

This method is not applicable on Form, Popup, and Alert. It is also not applicable if the widget is placed in a Segment. When the widget is placed in a Segment, the default Visibility is set to true. If you want to change the value to false, you can do so by using Segment methods.

Passing an invalid type other than the above events lead to run time exceptions/ crashes.

This method is not supported on the widgets FlexForm, FlexContainer, and FlexScrollContainer.

Example


//This is a generic method that is applicable for various widgets.
//Here, we have shown how to invoke the setVisibility Method for a button widget with animation.
//You need to make a corresponding call of the setVisibility method for other applicable widgets.

form1.myButton.setVisibility(
    false, {
        "animEffect": constants.ANIMATION_EFFECT_COLLAPSE,
        "animDuration": 1,
        "animDelay": 0,
        "animCurve": constants.ANIMATION_CURVE_LINEAR,
        "animCallBacks": {
            "animStarted": startCallBackFunc,
            "animEnded": endCallBackFunc
        }
    });
//Sample code to invoke setVisibility Method for button widget without animation.
form1.myButton.setVisibility(false);

Platform Availability

Available on all platforms.

unregisterForPeekandPop Method


This method unregisters a widget from 3D Touch peek and pop gestures.

Syntax


unregisterForPeekandPop()

Parameters

None.

Return Values

None.

Example


Form1.unregisterForPeekAndPop();

Platform Availability

  • iOS 9.0 and later