AppMenu Methods
The namespace for the App Menu widget is voltmx.application. It has the following methods associated with it:
addAppMenuItemAt Method
This method adds an App Menu item at the given index.
Syntax
voltmx.application.addAppMenuItemAt(appMenuId,index,appMenuItem)
Parameters
appMenuId
Id of the appmenu to which the menu item is to be added. This is the ID used while creating the app menu.
index
The index at which the menu item must be added. The index value lies between 0 and n-1. If the index is beyond the current length of the app menu items then item is added to the end.
appmenuItem
- menuitemId: ID of the menu item.
- menuitemName: Name of the menu item.
- menuitemImage: The image to be used for the menu item.
- menuitemClosure: onclick event to be executed for the menu item.
Exceptions
Error Code | Description |
---|---|
Error | If the input is invalid or does not follow the structure as expected. |
Remarks
On iOS platform, menuitemId and menuItemClosure are mandatory parameters and the menuItemClosure should end with form.show() call.
The index value starts from 0. For example, to insert a menu item at the 4th position specify the index value as 3.
For SPA, the addAppMenuItemAt method updates the currently set App Menu irrespective of given appMenuId.
Example
/*The below function is the callback function for onClickClosure event
of app menu item with id "appmenuitemid3". */
function onClickClosure3() {
//your code here
}
//Defining app menu item.
var appMenuItem3 = [
"appmenuitemid3",
"Rewards",
"reward.png",
onClickClosure3, {
startupForm: "someform",
selectedImage: "someimage"
}
];
//Adding the above app menu item at the index 4
voltmx.application.addAppMenuItemAt("accountMenu", 3, appMenuItem3);
Platform Availability
Available on all platforms
animate Method
Applies an animation to the widget.
Syntax
animate (animationObj, animateConfig, animationCallbacks)
Parameters
animationObj
An animation
object created using [voltmx.ui.createAnimation] function.
animationConfig
As defined in widget level animation section.
animationCallbacks
A JavaScript dictionary that contains key-value pairs. The following keys are supported.
Key | Description |
---|---|
animationEnd | A JavaScript function that is invoked with the animation ends. For more information, see the Remarks section below. |
animationStart | A JavaScript function that is invoked with the animation starts. For more information, see the Remarks section below. |
Return Values
Returns a platform-specific handle to the animation. This handle currently not used, but is returned for possible future requirements use.
Remarks
The callback for the animationStart
key in the JavaScript object passed in this method's animationCallbacks parameter has the following signature.
animationStart(source, animationHandle, elapsedTime);
where source
is the widget being animated, animationHandle
is the handle returned by the applyAnimation
method, and elapsedTime
is the amount of time the animation has been running in seconds, when this event is fired..
This event occurs at the start of the animation. If there is 'animation-delay' configured then this event will fire only after the delay period. This event gets called asynchronously.
The callback for the animationEnd
key in the JavaScript object passed in this method's animationCallbacks parameter has the following signature.
animationEnd(source, animationHandle, elapsedTime);
where source is the widget being animated, animationHandle is the handle returned by the applyAnimation method, and elapsedTime is the amount of time the animation has been running in seconds, when this event is fired.
This event occurs at the end of the animation. This event gets called asynchronously.
The animate
method throws an Invalid Animation Definition Exception if animation definition, does not follow the dictionary structure expected. This method is ignored if it is called on a widget whose immediate parent is not FlexContainer or a FlexScrollContainer.
If the widget is not part of the currently visible view hierarchy, calling this method does nothing. Because this method is asynchronous and immediately returns, it does not wait for the animation to start or complete.
Example
//Sample code of animation
function AnimateBoth() {
var getFuncName = frm1.listbox18.selectedKey;
if (getFuncName == "BothLT") {
frm1.textbox26.animate(myAnimDefinition(),
animConfiguration(), {});
} else if (getFuncName == "BothTBL") {
frm1.textbox26.animate(myAnimDefinitionsc1(),
animConfiguration(), {});
}
}
Platform Availability
- iOS, Android, Windows, and SPA
addGestureRecognizer Method
This API allows you to set a gesture recognizer for a specified gesture for a specified widget.
Syntax
addGestureRecognizer(gestureType, gestureConfigParams, onGestureClosure)
Parameters
gestureType
[Number] - Mandatory
Indicates the type of gesture to be detected on the widget.
See Remarks for possible values.
gestureConfigParams
[object] - Mandatory
The parameter specifies a table that has the required configuration parameters to setup a gesture recognizer.
The configuration parameters vary based on the type of the gesture.
See Remarks for possible values.
onGestureClosure
[function] - Mandatory
Specifies the function that needs to be executed when a gesture is recognized.
This function will be raised asynchronously
See Remarks for the syntax of this function.
Return Values
String - Reference to the gesture is returned.
Remarks
The values for the _gestureType_parameter are:
[Number] - Mandatory
Indicates the type of gesture to be detected on the widget. The following are possible values:
- 1 – constants.GESTURE_TYPE_TAP
- 2 - constants.GESTURE_TYPE_SWIPE
- 3 – constants.GESTURE_TYPE_LONGPRESS
- 4 – constants.GESTURE_TYPE_PAN
- 5 – constants.GESTURE_TYPE_ROTATION
- 6 - constants.GESTURE_TYPE_PINCH
- 7 - constants.GESTURE_TYPE_RIGHTTAP
The values for the _gestureConfigParams_parameter are:
[object] - Mandatory
The parameter specifies a table that has the required configuration parameters to setup a gesture recognizer. The configuration parameters vary based on the type of the gesture.
This parameter supports the following key-value pairs:
Gesture Type:TAP
- fingers [Number] - specifies the maximum number of fingers that must be respected for a gesture. Possible values are: 1. Default value is 1.
- taps [Number] - specifies the maximum number of taps that must be respected for a gesture. Possible values are: 1 or 2. Default value is 1.
For example:
{fingers:1,taps:1}
Gesture Type:SWIPE
- fingers [Number] - specifies the maximum number of fingers that must be respected for a gesture. Possible values are: 1. Default value is 1.
For example:
{fingers: 1}
Gesture Type:LONGPRESS
- pressDuration [Number] - specifies the minimum time interval (in seconds) after which the gesture is recognized as a LONGPRESS. For example, if pressDuration is 2 seconds, any continued press is recognized as LONGPRESS only if it lasts for at least 2 seconds. Default value is 1. This is not applicable to Windows.
For example:
{pressDuration=1}.
Gesture Type: PAN
- fingers [number] specifies the minimum number of fingers needed to recognize this gesture. Default value is 1.
- continuousEvents [Boolean] indicates if callback should be called continuously for every change beginning from the time the gesture is recognized to the time it ends.
Gesture Type: ROTATION
- Rotation gesture involves only two fingers.
- continuousEvents [Boolean] indicates if callback must be called continuously for every change beginning from the time the gesture is recognized to the time it ends.
Gesture Type:PINCH
- Pinch gesture invloves two fingures.
- continuousEvents [Boolean] indicates if callback should be called continuously every change beginning from the time the gesture is recognized to the time it ends.
The syntax for the _onGestureClosure_callback function are:
[function] - Mandatory
Specifies the function that needs to be executed when a gesture is recognized.
This function will be raised asynchronously and has the following Syntax:
onGestureClosure(widgetRef, gestureInfo, context)
- widgetRef - specifies the handle to the widget on which the gesture was recognized.
- gestureInfo - Table with information about the gesture. The contents of this table vary based on the gesture type.
- context - Table with SegmentedUI row details.
gestureInfo table has the following key-value pairs:
- gestureType [number] – indicates the gesture type; 1 for TAP, 2 for SWIPE, and 3 for LONGPRESS,4 for PAN, 5 for ROTATION, 6 for PINCH and 7 for RIGHTTAP
- gesturesetUpParams [object] – specifies the set up parameters passed while adding the gesture recognizer
- gesturePosition [number] – indicates the position where the gesture was recognized. Possible values are: 1 for TOPLEFT, 2 for TOPCENTER, 3 for TOPRIGHT, 4 for MIDDLELEFT, 5 for MIDDLECENTER, 6 for MIDDLERIGHT, 7 for BOTTOMLEFT, 8 for BOTTOMCENTER, 9 for BOTTOMRIGHT, 10 for CENTER
- swipeDirection [number] –indicates the direction of swipe. This parameter is applicable only if the gesture type is SWIPE. Possible values are: 1 for LEFT, 2 for RIGHT, 3 for TOP, 4 for BOTTOM. Direction is w.r.t the view and not device orientation.
- gestureX [number] – specifies the X coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system.
- gestureY [number] – specifies the Y coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system.
- widgetWidth [number] – specifies the width of the widget (in pixels)
- widgetHeight [number] – specifies the height of the widget (in pixels)
- gestureState[number] – indicates the gesture state as below
- 1 – gesture state begin
- 2 - gesture state changed
- 3 – gesture state ended.
- * gestureState is applicable only for continuous gestures like PAN, ROTATION and PINCH.
- rotation [number] rotation of the gesture in degrees since its last change.( Applicable only when gesture type is ROTATION
- velocityX and velocityY : horizontal and vertical component of velocity expressed in points per second. (Applicable only for PAN gesture type)
- velocity [number]: velocity of pinch in scale per second (Applicable for Pinch gesture)
- scale [number]:scale factor relative to the points of the two touches in screen coordinates
- touchType[number]:(windows only)
- 0 - constants.TOUCHTYPE_FINGER
- 1 - constants.TOUCHTYPE_PEN
- 2 - constants.TOUCHTYPE_MOUSE
- translationX and translationY [number] : cumulative distance as number. (Applicable only for PAN gesture type)
context table has the following key-value pairs:
- rowIndex [number] : row index of the segui where gesture was recognised. (Applicable to gestures added to segUI rows)
- sectionIndex [number] : section index of the segui where gesture was recognised. (Applicable to gestures added to segUI rows)
It is not recommend to define gestures for widgets that have a default behavior associated with it.
If you click (tap) a button (any clickable widget), the default behavior is to trigger an onClick event. If you define a Tap gesture on such widgets, the gesture closure is executed in addition to the onClick event.
If you swipe a larger form, the default behavior is to scroll up and down depending on the direction in which you swipe. If you define a SWIPE gesture on such forms, the gesture closure gets executed in addition to scrolling the form.
If you swipe a Segmented UI with huge number of rows, the default behavior is to scroll the Segmented UI. If you define a SWIPE gesture on such segments, the gesture closure gets executed in addition to scrolling the form.
Gestures can be added only for the following widgets:
- Flex Container
- Flex Scroll Container.
In the android platform, the top and bottom gestures work only when the scrolling is disabled for Form and parent scrolling containers. By default, the scrolling is enabled for the Form and scrolling containers.
- RIGHTTAP applicable only to Windows 10
- ROTATION is not supported on android.
Example
//Sample code to add Gestures to the frmGestures FlexForm.
//Code to add DOUBLE TAP gesture to the frmGestures, FlexForm.
var doubletp = {
fingers: 1,
taps: 2
};
frmGestures.addGestureRecognizer(1, doubletp, onGestureFunction);
//Code to add SINGLE TAP gesture to the frmGestures FlexForm.
var singleTp = {
fingers: 1,
taps: 1
};
frmGestures.addGestureRecognizer(1, singleTp, onGestureFunction);
//Code to add SWIPE gesture to the frmGestures FlexForm.
var swipeForm = {
fingers: 1,
swipedistance: 50,
swipevelocity: 75
};
frmGestures.addGestureRecognizer(2, swipeForm, onGestureFunction);
//Code to add LONGPRESS gesture to the frmGestures FlexForm.
var longPressForm = {
pressDuration: 2
};
frmGestures.addGestureRecognizer(3, longPressForm, onGestureFunction);
function onGestureFunction(commonWidget, gestureInfo) {
voltmx.print("The Gesture type is:" + gestureInfo.gestureType);
}
Platform Availability
- iOS, Windows
convertPointFromWidget Method
This method allows you to convert the coordinate system from a widget to a point (receiver's coordinate system).
Syntax
convertPointFromWidget(point, fromWidget)
Parameters
point
[JSObject]- Mandatory
You can specify an object with keys as x and y. You can specify the values in all (dp, px and %) units of measurement.
fromWidget
[widgetref]- Mandatory
This parameter is the handle to the widget instance. Based on this parameter, the coordinate system is converted from the widget to a point (receiver's coordinate system).
Example
Form1.widget1.convertPointFromWidget({
x: "10dp",
y: "20dp"
}, widget2);
Platform Availability
- iOS, Android, Windows, and SPA
convertPointToWidget Method
Using the convertPointToWidget method, you can modify the co-ordinate system. You can convert the receiver's co-ordinate system from a point to a Widget.
Syntax
convertPointToWidget(point, toWidget)
Parameters
point
[JSObject]- Mandatory. You can specify an object with keys as x and y. You can specify the values in all (dp, px and %) units of measurement.
toWidget
[widgetref] - Mandatory. This parameter is the handle to the widget instance. Based on this parameter, the coordinate system is converted from a point to a widget.
Example
Form1.widget2.convertPointToWidget({
x: "20dp",
y: "30dp"
}, widget1);
Platform Availability
- iOS, Android, Windows, and SPA
createAppMenu Method
This method allows you to create App Menu dynamically through code.
Syntax
voltmx.application.createAppMenu (appMenuId,appMenu,skinID,onFocusSkinID);
Parameters
appMenuId
Id of the menu item.
appMenu
- menuitemId: ID of the menu item.
- menuitemName: Name of the menu item.
- menuitemImage: The image to be used for the menu item.
- menuitemClosure: onclick event to be executed for the menu item.
skinID
Optional. The normal skin to be set for the menu.
onFocusSkinID
Optional. The focus skin to be set for the menu.
Return Values
None
Exceptions
Error Code | Description |
---|---|
SkinError | If the skin is not defined with the specified skin identifier. |
Error | If the input is invalid or does not follow the structure as expected. |
Remarks
On iOS platform, menuitemId and menuItemClosure are mandatory parameters and the menuItemClosure should end with form.show() call.
If the app menu is already created with the identifier passed, a new app menu will be created and the old app menu will be replaced with the new one.
At least one app menu item is must in the created app menu. App menu with zero number of app menu items is invalid.
You must set this method in pre-appinit property. You can set this method only once. For more information about the pre-appint property, see Configuring Project Properties, Application Properties in the VoltMX IrisUser Guide.
On Android platform, if you add more than six App Menu items, the menu items beyond the fifth App Menu item are grouped under the Menu item More (added automatically by the Android platform) and if you select More, the rest of the Menu items are displayed in a list without any icons (even if the icons are set through code). This is an Android platform limitation.
Example
To create an App Menu for a banking application with Accounts and Payments enter the following:
//The below two functions are callback functions for onClickClosure events for menu items.
function onClickClosure1() {
//add your code here
}
function onClickClosure2() {
//proceed with the logic
}
//Defining appmenu items (Atleast one item should be defined)
var appMenuItem1 = ["appmenuitemid1",
"Accounts",
"icon1.png",
onClickClosure1, {
startupForm: "someform",
selectedImage: "someimage"
}
];
var appMenuItem2 = ["appmenuitemid2",
"Payments",
"icon2.png",
onClickClosure2
];
//defining appMenu parameter with the above menu items.
var appMenu = [appMenuItem1,
appMenuItem2
];
//Creating App menu.
voltmx.application.createAppMenu("myappmenu", appMenu, "skn1", "fcskn1");
Platform Availability
Available on all platforms
getAppMenuBadgeValue Method
This method enables you to read the badge value (if any) attached to the given Appmenu item.
Syntax
voltmx.application.getAppMenuBadgeValue(appMenuId,menuItemId)
Parameters
appMenuId
If you are setting the badge for an app menu item that was created dynamically, use the same ID that was used to create the app menu item. If you are setting the badge for an app menu item that was created from the IDE, use the ID available in the generated script file.
menuItemId
Id of the app menu item from which the badge value is to be read.
Return Values
String - returns the badge value.
Example
//Get the AppMenuBadgeValue for the menu item with id ::"appmenuitemid3".
voltmx.application.getAppMenuBadgeValue("accountMenu", "appmenuitemid3");
For more information about the Badge APIs refer the API Reference Document.
Platform Availability
Available on iPhone/iPad
getBadge Method
This API enables you to read the badge value (if any) attached to the specified widget. If the specified widget does not have a badge attached to it, it returns an empty string.
Syntax
getBadge()
Optional Parameter
uniqueIdentifier
Unique identifier of a widget which is a handle to the widget.
Return Values
Returns a string containing the badge value applied to the specified widget. If the specified widget has no badge value attached to it, it returns an empty string.
Remarks
When a badge is removed, the widgets are re-formatted to accommodate the cleared badge values.
On the iOS platform, this method is applicable on Label, Button, Image, TextBox, and TextArea widgets only.
Example
//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the getBadge Method for button widget.
//You need to make a corresponding call of the getBadge method for other applicable widgets.
function getBadge() {
//To get a badge value on a Button with ID btn1 placed on a form frm1, use the following snippet:
var badgeVal = frm1.btn1.getBadge();
alert("badge value is::" + badgeVal);
//For instance, the corresponding getBadge method call on the Label widget is as follows:
frm1.lbl1.getBadge();
}
Platform Availability
- iOS
getCurrentAppMenu Method
This method returns the unique identifier of the current app menu that is set through setCurrentAppMenu.
Syntax
voltmx.application.getCurrentAppMenu()
Return Values
This method returns appMenuId as string. In case of app menu is not set, null is returned.
Example
//Get the Current app menu
var currAppMenuId = voltmx.application.getCurrentAppMenu();
//Alert the Current app menu
alert("Current app menu id is::" + currAppMenuId);
Platform Availability
Available on all platforms
registerForPeekandPop Method
This method registers a widget to enable 3D Touch peek and pop gestures.
Syntax
registerForPeekandPop(onPeekCallback, onPopCallback)
Parameters
onPeekCallback
A callback function that is invoked when the user slightly presses (soft press) the widget.
Callback Syntax
onPeekCallback(widget)
Callback Input Parameters
widget
A widget reference that is registered for peek and pop.
Callback Return Values
A PreviewInfoTable. See the Remarks section for a description of this table.
Callback Example
function onPeekCallback(widget) {
var previewInfoTable = {
"peekForm": frmSecond,
"focusRect": [0, 0, 200, 200],
"contentSize": [320, 480]
};
return previewInfoTable;
}
onPopCallback (Optional)
A callback function that is invoked when the user further presses (hard press) the preview that is displayed for the widget.
Callback Syntax
onPopCallback(widget,peekForm)
Callback Input Parameters
widget
A widget reference that is registered for peek and pop.
peekForm
A form reference that is displayed as preview/peek.
Callback Return Values
A form reference.
Callback Remarks
Use this callback to set the content for pop. The form handle returned by this callback is used for pop content. In general, the form that is used for preview is used for pop content also. If the pop callback is not implemented, peek disappears and the app returns to its previous state.
Callback Example
function onPopCallback(widget, peekForm) {
// preview form used for pop also
return peekForm;
}
Remarks
A PreviewInfoTable has the following format.
Name: peekForm
Description: The form reference that will be displayed as preview. If an invalid form reference is given, the preview will not be shown.
Type: form reference
Name: focusRect (Optional)
Description: An array representing a rectangle in widgets view coordinates. If provided, this rectangle will be focused while its surrounding area will be blurred, indicating a preview is available for the widget. If not provided, entire view area of the widget will be focused. If either the width or height is zero, the widget's view width/height is used. The values are supported in percentage(with regard to widget bounds), dp, or pixels. The values are strings. If a string value is given without any format specifier, it defaults to dp. If an array of numbers is given, it is assumed they are dp values.
Type: Array [x, y, width, height]
Example: [“0dp”, “0dp”, “200dp”, “300dp”], [“10%”, “10%”, “75%”, “50%”], [“10px”, “10px”, “200px”, “480px”]
Name: contentSize (Optional)
Description: An array representing the preferred content size of the preview. This allows the user to adjust the preferred width/height dimensions of the preview. If not provided, the preview is shown with default values. If either the width or height is zero, the default preview width/height is used. It is recommended that one of the width/height values be zero for proper adjustment of the other value. For example, if width = 0, the height is adjustable and vice versa. Providing positive values simultaneously for both width and height will result in distorted appearance of preview. The values are supported in dp, pixels, and percentage(with regard to screen bounds). The actual width/height of the preview may vary slightly due to resizing per aspect ratio. The values are strings. If a string value is given without any format specifier, it defaults to dp. If array of numbers is given, it is assumed they are dp values.
Type: Array [width, height]
Example: [“0dp”, “100dp”], [“100%”, “0%”], [“0px”, “240px”]
Example of a PreviewInfoTable:
var previewInfoTable = {
"peekForm": frmSecond,
"focusRect": [0, 0, 200, 200],
"contentSize": [320, 480]
};
Return Values
None.
Platform Availability
- iOS 9.0 and later
removeAppMenuItemAt Method
This method removes the specified App Menu item.
Syntax
voltmx.application.removeAppMenuItemAt(appMenuId,index)
Parameters
appMenuId
Id of the appmenu to which the menu item is to be removed. This is the ID used while creating the app menu.
Index
The index at which the menu item must be removed.
Exceptions
Error Code | Description |
---|---|
Error | If the input is invalid or does not follow the structure as expected. |
Remarks
If current focus menu item is removed then the first menu item of the app menu will be focused by default as its associated function will be selected.
At least one app menu item must be present in the app menu. App menu with zero number of app menu items is invalid state of the app menu.
For SPA, the removeAppMenuItemAt method updates the currently set App Menu irrespective of given appMenuId.
Example
var appMenuId = "accountMenu";
//Removing the app menu item at index 2.
voltmx.application.removeAppMenuItemAt(appMenuId, 2);
Platform Availability
Available on all platforms
removeFromParent Method
This method allows you to remove a child widget from a parent widget.
Syntax
removeFromParent()
Read/Write
Yes - (Read and Write)
Example
//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the removeFromParent Method for a Calendar widget.
//You need to make a corresponding call of the removeFromParent method for other applicable widgets.
Form1.calendar.removeFromParent();
Platform Availability
- iOS, Android , Windows, SPA, and Desktop Web
removeGestureRecognizer Method
This method allows you to remove the specified gesture recognizer for the specified widget.
Syntax
removeGestureRecognizer(gestureHandle)
Parameters
gestureHandle - Mandatory
Specifies the handle to the gesture returned by addGestureRecognizer call.
Example
//Sample code to remove Double tap gesture from frmGestures FlexForm.
frmGestures.removeGestureRecognizer(doubletp);
Platform Availability
- Available on all platforms except Desktop Web and Android.
setAppMenuBadgeValue Method
This method allows you to set a badge value to the given app menu item at the upper, right corner of the menu item.
Syntax
voltmx.application.setAppMenuBadgeValue(appMenuId,menuItemId,badgeValue)
Parameters
appMenuId
If you are setting the badge for an app menu item that was created dynamically, use the same ID that was used to create the app menu item. If you are setting the badge for an app menu item that was created from the IDE, use the ID available in the generated script file.
menuItemId
Id of the app menu item to which the badge value is to be set.
badgeValue
Value of the badge. The value you specify in the badge value appears within the badge. If the length of the badge value is greater than 1 the badge is a rounded rectangle. For example, if you specify the value of the badge as 88, the number appears in a rounded rectangular badge. If the length of the badge value is 1, the badge is always a circle. The maximum number of characters that can be specified in a badge value is 9. If the badge value id beyond 9 only the first 9 characters are displayed.
Example
/*Set the AppMenuBadgeValue for the menu item with id ::"appmenuitemid3" ,
here the badge value is "3". */
voltmx.application.setAppMenuBadgeValue("accountMenu", "appmenuitemid3", "3");
Remarks
Passing an empty string " " as a parameter, removes the badge off the appmenu item. This method is applicable only for iPhone. The figure below depicts a badge applied on an appmenu item.
For more information about the Badge APIs refer the API Reference Document.
Platform Availability
Available on iPhone/iPad
setAppMenuFocusByID Method
This method takes ID (which is set using createAppMenu) instead of index and sets the focus on the menu item of the current app menu.
Syntax
voltmx.application.setAppMenuFocusByID(appMenuitemId)
Parameters
appMenuItemId
ID of the app menu item.
Exceptions
Error Code | Description |
---|---|
Error | If the input is invalid or does not follow the structure as expected. |
Remarks
At any given point of time, one of the app menu items in the current app menu is mandatory to be focused app menu item.
While using this method, ensure that the current menu item is in focus before showing the form.
For iOS platform, closure associated with the focus id will get executed along with setting the focus to the given id.
Example
To set focus on the App Menu items 2, enter the following:
//Set the menu item with the identifier "appmenuitemid2" as the focused menu item.
voltmx.application.setAppMenuFocusByID("appmenuitemid2");
Platform Availability
Available on all platforms except on Android and Windows platforms
setBadge Method
This method enables you to set the badge value to the given widget at the upper, right corner of the widget.
Syntax
setBadge(badgeText)
Parameters
badgeText [String] - Mandatory
Specifies the Text value that appears within the badge. If the length of the badgeText is greater than 1, the badge is a rounded rectangle. For example, if you specify the text of the badge as 88, the number appears in a rounded rectangular badge. If the length of the badge text is 1, the badge is always a circle. The badge can occupy up to 70% of the width of the parent widget. For example, on a button with a width of 100 pixels, a badge with about 100 characters will occupy only 70 pixels of the button width. The badge text is truncated and shows about 30 characters followed by three dots.
skin [String] - Optional
The parameter specifies the background color for the badge. The default color is red.
Return Values
None
Exceptions
Error
Remarks
The color for the badge can be defined using a skin. The default color for the badge is red with white lettering.
If you pass an empty string as a parameter, the badge applied to the widget is cleared.
A Badge can be applied only to the FlexContainer Widget. To apply badge to other widgets, place the corresponding widget inside the FlexContainer, then apply Badge to the FlexContainer Widget. Also make sure that the clipBounds property of the FlexContainer are set to false.
If the badge value is a single character (a character or a number), the badge shape is a circle.
If the badge value contains multiple characters, the badge shape is a rectangle with rounded corners and borders.
The badge can occupy a maximum of 70% width of the parent widget (widget on which badge is applied). For example, on a button with a width of 100 pixels, a badge with about 100 characters will occupy only 70 pixels of the button width. The badge value is truncated and about 30 characters followed by three dots.
When a badge is set, the widgets are re-arranged to accommodate the badge.
For iOS platform, this method is applicable on Box, Label, and Image widgets only.
For Android platform, this method is applicable on Button and Image widgets only.
Example
//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the setBadge Method for button widget.
//You need to make a corresponding call of the setBadge method for other applicable widgets.
function setBadge() {
/*To set a badge value with skin "badgeSkin" on a button btn1
placed on a form frm1, use the following code: */
frm1.btn1.setBadge("2", "badgeSkin");
}
//For instance, the corresponding setEnabled method call on the Label widget is as follows:
form.lbl1.setBadge("4", "badgeSkin");
Platform Availability
- iOS
For more information about the badge APIs refer the API Reference Document.
setCurrentAppMenu Method
This method uses the unique identifier which represents the App Menu and sets it as current app menu.
Syntax
voltmx.application.setCurrentAppMenu(appMenuId)
Parameters
appMenuId
ID of the menu item.
Return Values
None
Exceptions
Error Code | Description |
---|---|
Error | If the input is invalid or does not follow the structure as expected. |
Remarks
There can be only one current app menu that can be set any time. If you call this method multiple times, will replace the current app menu.
For iPhone, this method is one way of showing the form as well as focusing on a specific menu item.
When an app menu is set as current app menu item, by default the first app menu item of the app menu is selected and the function associated with the first app menu item gets executed.
Example
//After creating appMenu with the unique identifier "myappmenu",
//set it as current app menu.
voltmx.application.setCurrentAppMenu("myappmenu");
Platform Availability
Available on all platforms
setEnabled Method
This method specifies the widget that must be enabled or disabled.
Syntax
setEnabled(enabled)
Parameters
enabled
[Boolean] - Mandatory
true -Indicates widget is enabled.
false - Indicates widget is disabled.
Return Values
None
Exceptions
Error
Remarks
Browser widget does not support this method in SPA.
This method is not applicable in Map widget.
Example
//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the setEnabled Method for button widget.
//You need to make a corresponding call of the setEnabled method for other applicable widgets.
form1.myButton.setEnabled(false);
Platform Availability
Available on all platforms except SPA.
setFocus Method
This method specifies the widget on which there must be focus.
Default : true
Syntax
setFocus(focus)
Parameters
focus [Boolean]- Mandatory
true -Indicates focus is set on a widget.
false - Indicates focus is not set on a widget.
Return Values
None
Exceptions
Error
Remarks
You should not call this method in preShow of a form as it is not respected by all platforms. In android platform, this method is not respected in preShow of a form. You can give focus to a particular widget only after it is rendered on the screen, hence it should be called in postShow of a form.
This method is not applicable in Form widget.
Example
//This is a generic method that is applicable for various widgets.
//Here, we have shown how to use the setFocus Method for button widget.
//You need to make a corresponding call of the setFocus method for other applicable widgets.
form1.myButton.setFocus(true);
Platform Availability
Available on all platforms.
setGestureRecognizer Method
This method allows you to set a gesture recognizer for a specified gesture for a specified widget. You can set a Gesture recognizer only for a FlexForm, a FlexContainer, and a FlexScrollContainer. The setGestureRecognizer method is deprecated and should not be used in new software. However, Swipe Distance and Swipe Velocity parameters are not deprecated. So if you want to use the Swipe Distance and Swipe velocity parameters, use the setGestureRecognizer method. To use all other parameters, you must use the addGestureRecognizer method.
Syntax
setGestureRecognizer (gestureType,setupParams,gestureHandler)
Parameters
gestureType
[Number] - Mandatory
Specifies the type of gesture that needs to be detected on the widget. The following are possible values:
- 1 for TAP
- 2 for SWIPE
- 3 for LONGPRESS
setupParams
[array of arrays] - Mandatory
The parameter specifies an object that has the configuration parameters to setup a gesture recognizer. See Remarks for the values for this parameter.
gestureHandler
[function] - Mandatory
The parameter specifies the function that needs to be executed when a gesture is recognized. See Remarks for the functions syntax.
onGesturefunction(widgetRef,gestureInfo)
- widgetRef - This parameter specifies the handle to the widget on which the gesture was recognized.
- gestureInfo - This parameter specifies an array that provides information about the gesture. The contents of this array vary based on the gesture type.
Volt MX Iris populates the details in the gestureInfo array. This array has the following key-value pairs:
- gestureType [number] - indicates the gesture type; 1 for TAP, 2 for SWIPE, and 3 for LONGPRESS.
- gesturesetUpParams [object] - this array is the set up parameters passed while adding the gesture recognizer.
-
gesturePosition [number] - indicates the position where the gesture was recognized. Possible values are: 1 for TOPLEFT, 2 for TOPCENTER, 3 for TOPRIGHT, 4 for MIDDLELEFT, 5 for MIDDLECENTER, 6 for MIDDLERIGHT, 7 for BOTTOMLEFT, 8 for BOTTOMCENTER, 9 for BOTTOMRIGHT, 10 for CENTER. This parameter is applicable only on iPhone.
-
swipeDirection [number] -indicates the direction of swipe. This parameter is applicable only if the gesture type is SWIPE. Possible values are: 1 for LEFT, 2 for RIGHT, 3 for TOP, 4 for BOTTOM.
- gestureX [number] - specifies the X coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system. This parameter is applicable only on iPhone.
- gestureY [number] - specifies the Y coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system. This parameter is applicable only on iPhone.
- widgetWidth [number] - specifies the width of the widget (in pixels). This parameter is applicable only on iPhone.
- widgetHeight [number] - specifies the height of the widget (in pixels). This parameter is applicable only on iPhone.
Return Values
String - Reference(uniqueidentifier) to the gesture is returned.
Exceptions
Error
Remarks
This method is applicable on Form, Box, and ScrollBox widgets only.
Configuration of setupParams
The configuration parameters vary based on the type of the gesture.
Gesture Type:TAP
- fingers [number] - This parameter specifies the maximum number of fingers that must be respected for a gesture. Possible values are: 1. Default value is 1.
- taps [number] - This parameter specifies the maximum number of taps that must be respected for a gesture. Possible values are: 1 or 2. Default value is 1.
For example:
{fingers:1,taps:1}
Gesture Type:SWIPE
- fingers [number] - This parameter specifies the maximum number of fingers that must be respected for a gesture. Possible values are: 1. Default value is 1.
- swipedistance [number] - This parameter specifies the distance between the pixel from where the swipe started to the pixel where the swipe stopped (finger is moved up or removed). The default value is 50 pixels. This parameter is applicable only on android. This parameter is applicable only if the gesture type is SWIPE.
- swipevelocity [number] - This parameter specifies the velocity of the swipe measured in pixels per second. The default value is 75. This parameter is applicable only on android. This parameter is applicable only if the gesture type is SWIPE.
For example:
{fingers:1,swipedistance:50,swipevelocity:75}
Gesture Type:LONGPRESS
- pressDuration [number] - This parameter specifies the minimum time interval (in seconds) after which the gesture is recognized as a LONGPRESS. For example, if the pressDuration is 2 seconds, any continued press is recognized as LONGPRESS only if it lasts for at least 2 seconds. Default value is 1. This parameter is not customizable on android platform. The default value on android platform is 500 ms. Any value you pass to this parameter is ignored and the default value is used.
For example:
{pressDuration:1}
Function syntax for the GestureHandler parameter
The parameter specifies the function that needs to be executed when a gesture is recognized. This function has the following Syntax:
onGesturefunction(widgetRef,gestureInfo)
- widgetRef - This parameter specifies the handle to the widget on which the gesture was recognized.
- gestureInfo - This parameter specifies an array that provides information about the gesture. The contents of this array vary based on the gesture type.
Volt MX Iris populates the details in the gestureInfo array. This array has the following key-value pairs:
- gestureType [number] - indicates the gesture type; 1 for TAP, 2 for SWIPE, and 3 for LONGPRESS.
- gesturesetUpParams [object] - this array is the set up parameters passed while adding the gesture recognizer.
-
gesturePosition [number] - indicates the position where the gesture was recognized. Possible values are: 1 for TOPLEFT, 2 for TOPCENTER, 3 for TOPRIGHT, 4 for MIDDLELEFT, 5 for MIDDLECENTER, 6 for MIDDLERIGHT, 7 for BOTTOMLEFT, 8 for BOTTOMCENTER, 9 for BOTTOMRIGHT, 10 for CENTER. This parameter is applicable only on iPhone.
-
swipeDirection [number] -indicates the direction of swipe. This parameter is applicable only if the gesture type is SWIPE. Possible values are: 1 for LEFT, 2 for RIGHT, 3 for TOP, 4 for BOTTOM.
- gestureX [number] - specifies the X coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system. This parameter is applicable only on iPhone.
- gestureY [number] - specifies the Y coordinate of the point (in pixels) where the gesture has occurred. The coordinate is relative to the widget coordinate system. This parameter is applicable only on iPhone.
- widgetWidth [number] - specifies the width of the widget (in pixels). This parameter is applicable only on iPhone.
- widgetHeight [number] - specifies the height of the widget (in pixels). This parameter is applicable only on iPhone.
Example
//The below function will get invoked when a gesture is recognized.
function myTap(myWidget, gestureInfo) {
alert(" Tap Gesture detected");
alert("gestureType :" + gestureInfo.gestureType);
alert("gesturePosition :" + gestureInfo.gesturePosition);
//write any further logic here
}
//Setting Gesture configuration.
var setupTblTap = {
fingers: 1,
taps: 2
}; //double tap gesture
//To add a TAP gesture recognizer on a hbox with ID hbx1 placed on a form frm1
var tapGesture = frm1.hbx1.setGgestureRecognizer(1, setupTblTap, myTap);
Platform Availability
- iOS, Windows, and SPA
setOnPeek Method
This method sets and overrides the existing onPeekCallback for the widget.
Syntax
setOnPeek(onPeekCallback)
Parameters
onPeekCallback
A callback function that is invoked when the user slightly presses (soft press) the widget.
Callback Syntax
onPeekCallback(widget)
Callback Parameters
widget
A widget reference that is registered for peek and pop.
Callback Return Values
PreviewInfoTable. See the Remarks section for a description of this table.
Callback Example
function onPeekCallback(widget, contextInfo) {
var previewInfoTable = {
"peekForm": frmSecond,
"focusRect": [0, 0, 200, 200],
"contentSize": [320, 480]
};
return previewInfoTable;
}
Return Values
None.
Remarks
A PreviewInfoTable has the following format.
Name: peekForm
Description: The form reference that will be displayed as preview. If an invalid form reference is given, the preview will not be shown.
Type: form reference
Name: focusRect (Optional)
Description: An array representing a rectangle in widgets view coordinates. If provided, this rectangle will be focused while its surrounding area will be blurred, indicating a preview is available for the widget. If not provided, entire view area of the widget will be focused. If either the width or height is zero, the widget's view width/height is used. The values are supported in percentage(with regard to widget bounds), dp, or pixels. The values are strings. If a string value is given without any format specifier, it defaults to dp. If an array of numbers is given, it is assumed they are dp values.
Type:Array [x, y, width, height]
Example: [“0dp”, “0dp”, “200dp”, “300dp”], [“10%”, “10%”, “75%”, “50%”], [“10px”, “10px”, “200px”, “480px”]
Name:contentSize (Optional)
Description:An array representing the preferred content size of the preview. This allows the user to adjust the preferred width/height dimensions of the preview. If not provided, the preview is shown with default values. If either the width or height is zero, the default preview width/height is used. It is recommended that one of the width/height values be zero for proper adjustment of the other value. For example, if width = 0, the height is adjustable and vice versa. Providing positive values simultaneously for both width and height will result in distorted appearance of preview. The values are supported in dp, pixels, and percentage(with regard to screen bounds). The actual width/height of the preview may vary slightly due to resizing per aspect ratio. The values are strings. If a string value is given without any format specifier, it defaults to dp. If array of numbers is given, it is assumed they are dp values.
Type:Array [width, height]
Example: [“0dp”, “100dp”], [“100%”, “0%”], [“0px”, “240px”]
Example of a PreviewInfoTable:
var previewInfoTable = {
"peekForm": frmSecond,
"focusRect": [0, 0, 200, 200],
"contentSize": [320, 480]
};
Example
function settingPeek() {
Form1.setOnPeek(onMyPeekcallback);
}
function onMyPeekcallback(widgetref, contextInfo) {
if (typeof(contextInfo) === undefined) {
return null;
}
var previewInfoTable = {
"peekForm": frmSecond,
"focusRect": [0, 0, 200, 200],
"contentSize": [320, 480]
};
return previewInfoTable;
}
Platform Availability
- iOS 9.0 and later
setOnPop Method
This method overrides the existing onPopCallback for the widget.
Syntax
setOnPop(onPopCallback)
Parameters
onPopCallback
A callback function that is invoked when the user slightly presses (soft press) the widget.
Callback Syntax
onPopCallback(widget,peekForm)
Callback Parameters
widget
A widget reference that is registered for peek and pop.
peekForm
A form reference that is displayed as preview/peek.
Callback Return Values
A form reference.
Callback Remarks
Use this callback to set the content for pop. The form handle returned by this callback is used for pop content. In general, the form that is used for preview is used for pop content also. If the pop callback is not implemented, peek disappears and the app returns to its previous state.
Callback Example
function onPopCallback(widget, peekForm) {
// preview form used for pop also
return peekForm;
}
Return Values
None.
Example
function settingPop() {
Form1.setOnPop(myonPopcallback);
}
function myonPopcallback(widgetref, peekForm) {
// preview form used for pop also
return peekForm;
}
Platform Availability
- iOS 9.0 and later
setVisibility Method
Use this method to set the visibility of the widget.
Default : true
Syntax
setVisibility(visible)
Parameters
visible
[Boolean] - Mandatory
true -Indicates visibility is true.
false - Indicates visibility is false.
animationConfig
[JSObject] - Optional. The parameter specifies the animation configuration of the object. This is not supported in SPA and Desktop Web platforms.
Following are the parameters of the JSObject:
animEffect
Optional. The parameter specifies the animation effect. Following are the available options of animation effect:
- constants.ANIMATION_EFFECT_EXPAND: This is applicable when the visibility is turned on. Specifies the widget must expand gradually by increasing the height of the widget.
- constants.ANIMATION_EFFECT_COLLAPSE: This is applicable when the visibility is turned off. Specifies the widget must collapse gradually by decreasing the height of the widget.
- constants.ANIMATION_EFFECT_REVEAL: This is applicable when the visibility is turned on. Specifies the widget must appear gradually by decreasing the transparency of the widget.
- constants.ANIMATION_EFFECT_FADE: This is applicable when the visibility is turned off. Specifies the widget must disappear gradually by increasing the transparency of the widget.
- constants.ANIMATION_EFFECT_NONE: This is the default option. Specifies animation should not be applied to the widget. However the layout animations are applied on the Form.
animDuration
Optional. The parameter specifies the duration of the animation effect in seconds. The default value is 1 second. The negative values are ignored and defaulted to 1 second.
animDelay
Optional. This parameter specifies the delay of the animation effect in seconds. The default value is 0 second. The negative values are ignored and defaulted to 0 second.
animCurve
Optional. The parameter specifies the animation curve to be applied while playing the animation. An animation curve defines the speed of the animations at different intervals of the animation duration. Following are the available options of animation curve:
- constants.ANIMATION_CURVE_EASEIN: Specifies the animation effect to start slow in the beginning.
- constants.ANIMATION_CURVE_EASEOUT: Specifies the animation effect to slowdown towards the end.
- constants.ANIMATION_CURVE_EASEINOUT: Specifies the animation effect to start slow and slowdown towards the end.
- constants.ANIMATION_CURVE_LINEAR: This is the default value. Specifies the animation effect to continue with the same speed from start to end.
animCallBacks - Optional
It is a JS dictionary containing the events invoked by the platform during the animation life cycle. Following are the available events:
- animStarted: Invoked at the beginning of the animation without any parameters. Following is the Syntax of the event: function animStarted()
- animEnded: Invoked at the end of the animation without any parameters. Following is the Syntax of the event: function animEnded()
Return Values
None
Exceptions
Error
Remarks
This method is not applicable on Form, Popup, and Alert. It is also not applicable if the widget is placed in a Segment. When the widget is placed in a Segment, the default Visibility is set to true. If you want to change the value to false, you can do so by using Segment methods.
Passing an invalid type other than the above events lead to run time exceptions/ crashes.
This method is not supported on the widgets FlexForm, FlexContainer, and FlexScrollContainer.
Example
//This is a generic method that is applicable for various widgets.
//Here, we have shown how to invoke the setVisibility Method for a button widget with animation.
//You need to make a corresponding call of the setVisibility method for other applicable widgets.
form1.myButton.setVisibility(
false, {
"animEffect": constants.ANIMATION_EFFECT_COLLAPSE,
"animDuration": 1,
"animDelay": 0,
"animCurve": constants.ANIMATION_CURVE_LINEAR,
"animCallBacks": {
"animStarted": startCallBackFunc,
"animEnded": endCallBackFunc
}
});
//Sample code to invoke setVisibility Method for button widget without animation.
form1.myButton.setVisibility(false);
Platform Availability
Available on all platforms.
unregisterForPeekandPop Method
This method unregisters a widget from 3D Touch peek and pop gestures.
Syntax
unregisterForPeekandPop()
Parameters
None.
Return Values
None.
Example
Form1.unregisterForPeekAndPop();
Platform Availability
- iOS 9.0 and later